Twentieth Century Eve
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The Stories
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Twentieth Century EveIt's the last day before the turn of the century. Lorna Lockheed's first mission will put her face to face with her dastardly nemesis, Abraham Everett Almstead, Sky Marshall of the First Air Corps, from whose airship she must recover stolen blueprints before they can be put to terrible misuse. But when she ends up stranded somewhere in the middle of the Wild West, Lorna must get along with the locals if she hopes to acquire the parts she needs to fix her jetpack. Can she make some new friends along the way? If they carry ray guns she just might. So long as the brain radio doesn't kill her first!
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The Even Greater Train RobberyStay tuned for a second sensational story in the exciting life of Lorna Lockheed!
You've heard of the Great Train Robbery? Well so has Lorna Lockheed and she thinks she can do better. But how's a girl supposed to pull a heist when there's somebody else already robbing the darn train?! Plus old friends usually just bring new complications. At least she's got her trusty jetpack with her. But will it be fast enough to keep up with the world's newest bullet train? (Read a Sample) Lorna Lockheed Never BluffsLastly, hang around to witness one final harrowing exploit of incalculable courage and astounding audacity: Poker Night! If she doesn't watch out for those house rules, though, she might have to walk home.
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